// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.

// =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
//
//
//
// Compiler-targeted type for switching back into the current execution context, e.g.
// 
//   await Task.Yield();
//   =====================
//   var $awaiter = Task.Yield().GetAwaiter();
//   if (!$awaiter.IsCompleted)
//   {
//       $builder.AwaitUnsafeOnCompleted(ref $awaiter, ref this);
//       return;
//       Label:
//   }
//   $awaiter.GetResult();
//
// =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

using System.Diagnostics;
using System.Diagnostics.Tracing;
using System.Threading;
using System.Threading.Tasks;

namespace System.Runtime.CompilerServices
{
    // NOTE: YieldAwaitable currently has no state; while developers are encouraged to use Task.Yield() to produce one,
    // no validation is performed to ensure that the developer isn't doing "await new YieldAwaitable()".  Such validation
    // would require additional, useless state to be stored, and as this is a type in the CompilerServices namespace, and
    // as the above example isn't harmful, we take the cheaper approach of not validating anything.

    /// <summary>Provides an awaitable context for switching into a target environment.</summary>
    /// <remarks>This type is intended for compiler use only.</remarks>
    public readonly struct YieldAwaitable
    {
        /// <summary>Gets an awaiter for this <see cref="YieldAwaitable"/>.</summary>
        /// <returns>An awaiter for this awaitable.</returns>
        /// <remarks>This method is intended for compiler user rather than use directly in code.</remarks>
        public YieldAwaiter GetAwaiter() { return new YieldAwaiter(); }

        /// <summary>Provides an awaiter that switches into a target environment.</summary>
        /// <remarks>This type is intended for compiler use only.</remarks>
        public readonly struct YieldAwaiter : ICriticalNotifyCompletion, IStateMachineBoxAwareAwaiter
        {
            /// <summary>Gets whether a yield is not required.</summary>
            /// <remarks>This property is intended for compiler user rather than use directly in code.</remarks>
            public bool IsCompleted { get { return false; } } // yielding is always required for YieldAwaiter, hence false

            /// <summary>Posts the <paramref name="continuation"/> back to the current context.</summary>
            /// <param name="continuation">The action to invoke asynchronously.</param>
            /// <exception cref="System.ArgumentNullException">The <paramref name="continuation"/> argument is null (Nothing in Visual Basic).</exception>
            public void OnCompleted(Action continuation)
            {
                QueueContinuation(continuation, flowContext: true);
            }

            /// <summary>Posts the <paramref name="continuation"/> back to the current context.</summary>
            /// <param name="continuation">The action to invoke asynchronously.</param>
            /// <exception cref="System.ArgumentNullException">The <paramref name="continuation"/> argument is null (Nothing in Visual Basic).</exception>
            public void UnsafeOnCompleted(Action continuation)
            {
                QueueContinuation(continuation, flowContext: false);
            }

            /// <summary>Posts the <paramref name="continuation"/> back to the current context.</summary>
            /// <param name="continuation">The action to invoke asynchronously.</param>
            /// <param name="flowContext">true to flow ExecutionContext; false if flowing is not required.</param>
            /// <exception cref="System.ArgumentNullException">The <paramref name="continuation"/> argument is null (Nothing in Visual Basic).</exception>
            private static void QueueContinuation(Action continuation, bool flowContext)
            {
                // Validate arguments
                if (continuation == null) throw new ArgumentNullException(nameof(continuation));

                if (TplEventSource.Log.IsEnabled())
                {
                    continuation = OutputCorrelationEtwEvent(continuation);
                }
                // Get the current SynchronizationContext, and if there is one,
                // post the continuation to it.  However, treat the base type
                // as if there wasn't a SynchronizationContext, since that's what it
                // logically represents.
                var syncCtx = SynchronizationContext.Current;
                if (syncCtx != null && syncCtx.GetType() != typeof(SynchronizationContext))
                {
                    syncCtx.Post(s_sendOrPostCallbackRunAction, continuation);
                }
                else
                {
                    // If we're targeting the default scheduler, queue to the thread pool, so that we go into the global
                    // queue.  As we're going into the global queue, we might as well use QUWI, which for the global queue is
                    // just a tad faster than task, due to a smaller object getting allocated and less work on the execution path.
                    TaskScheduler scheduler = TaskScheduler.Current;
                    if (scheduler == TaskScheduler.Default)
                    {
                        if (flowContext)
                        {
                            ThreadPool.QueueUserWorkItem(s_waitCallbackRunAction, continuation);
                        }
                        else
                        {
                            ThreadPool.UnsafeQueueUserWorkItem(s_waitCallbackRunAction, continuation);
                        }
                    }
                    // We're targeting a custom scheduler, so queue a task.
                    else
                    {
                        Task.Factory.StartNew(continuation, default, TaskCreationOptions.PreferFairness, scheduler);
                    }
                }
            }

            void IStateMachineBoxAwareAwaiter.AwaitUnsafeOnCompleted(IAsyncStateMachineBox box)
            {
                Debug.Assert(box != null);

                // If tracing is enabled, delegate the Action-based implementation.
                if (TplEventSource.Log.IsEnabled())
                {
                    QueueContinuation(box.MoveNextAction, flowContext: false);
                    return;
                }

                // Otherwise, this is the same logic as in QueueContinuation, except using
                // an IAsyncStateMachineBox instead of an Action, and only for flowContext:false.

                SynchronizationContext? syncCtx = SynchronizationContext.Current;
                if (syncCtx != null && syncCtx.GetType() != typeof(SynchronizationContext))
                {
                    syncCtx.Post(s => ((IAsyncStateMachineBox)s!).MoveNext(), box);
                }
                else
                {
                    TaskScheduler scheduler = TaskScheduler.Current;
                    if (scheduler == TaskScheduler.Default)
                    {
                        ThreadPool.UnsafeQueueUserWorkItemInternal(box, preferLocal: false);
                    }
                    else
                    {
                        Task.Factory.StartNew(s => ((IAsyncStateMachineBox)s!).MoveNext(), box, default, TaskCreationOptions.PreferFairness, scheduler);
                    }
                }
            }

            private static Action OutputCorrelationEtwEvent(Action continuation)
            {
#if CORERT
                // TODO
                return continuation;
#else
                int continuationId = Task.NewId();
                Task? currentTask = Task.InternalCurrent;
                // fire the correlation ETW event
                TplEventSource.Log.AwaitTaskContinuationScheduled(TaskScheduler.Current.Id, (currentTask != null) ? currentTask.Id : 0, continuationId);

                return AsyncMethodBuilderCore.CreateContinuationWrapper(continuation, (innerContinuation,continuationIdTask) =>
                {
                    var log = TplEventSource.Log;
                    log.TaskWaitContinuationStarted(((Task<int>)continuationIdTask).Result);

                    // ETW event for Task Wait End.
                    Guid prevActivityId = new Guid();
                    // Ensure the continuation runs under the correlated activity ID generated above
                    if (log.TasksSetActivityIds)
                        EventSource.SetCurrentThreadActivityId(TplEventSource.CreateGuidForTaskID(((Task<int>)continuationIdTask).Result), out prevActivityId);

                    // Invoke the original continuation provided to OnCompleted.
                    innerContinuation();
                    // Restore activity ID

                    if (log.TasksSetActivityIds)
                        EventSource.SetCurrentThreadActivityId(prevActivityId);

                    log.TaskWaitContinuationComplete(((Task<int>)continuationIdTask).Result);
                }, Task.FromResult(continuationId)); // pass the ID in a task to avoid a closure\
#endif
            }

            /// <summary>WaitCallback that invokes the Action supplied as object state.</summary>
            private static readonly WaitCallback s_waitCallbackRunAction = RunAction;
            /// <summary>SendOrPostCallback that invokes the Action supplied as object state.</summary>
            private static readonly SendOrPostCallback s_sendOrPostCallbackRunAction = RunAction;
            /// <summary>Runs an Action delegate provided as state.</summary>
            /// <param name="state">The Action delegate to invoke.</param>
            private static void RunAction(object? state) { ((Action)state!)(); }

            /// <summary>Ends the await operation.</summary>
            public void GetResult() { } // Nop. It exists purely because the compiler pattern demands it.
        }
    }
}
