dEQP-GLES2.functional.clipping.triangle_vertex.clip_three.clip_neg_x_and_pos_x_and_neg_x_neg_y_neg_z
dEQP-GLES2.functional.clipping.triangle_vertex.clip_three.clip_neg_x_and_pos_x_and_pos_y_pos_z
dEQP-GLES2.functional.clipping.triangle_vertex.clip_three.clip_neg_x_and_pos_x_neg_y_pos_z_and_neg_x_pos_y_neg_z
dEQP-GLES2.functional.clipping.triangle_vertex.clip_three.clip_pos_x_and_neg_x_neg_y_pos_z_and_neg_x_pos_y_neg_z
dEQP-GLES2.functional.draw.random.51
dEQP-GLES2.functional.texture.size.cube.256x256_rgb888

glx@glx-multi-window-single-context
shaders@glsl-vs-loop
shaders@glsl-vs-loop-nested
spec@arb_framebuffer_srgb@blit renderbuffer srgb single_sampled enabled clear
spec@ext_framebuffer_blit@fbo-sys-blit
spec@ext_framebuffer_blit@fbo-sys-sub-blit
spec@egl_chromium_sync_control@conformance
spec@ext_packed_depth_stencil@fbo-stencil-gl_depth24_stencil8-readpixels

# CMA allocations that may sometimes succeed
spec@!opengl 1.1@depthstencil-default_fb-drawpixels-float-and-ushort samples=2
spec@!opengl 1.1@depthstencil-default_fb-drawpixels-float-and-ushort samples=4

# https://gitlab.freedesktop.org/mesa/mesa/-/issues/7186
spec@!opengl 1.0@rasterpos
spec@!opengl 1.0@rasterpos@glsl_vs_uniforms

# Sometimes fail when run along with other tests, never when run by themselves
spec@!opengl 1.1@copypixels-sync
spec@!opengl 1.1@copypixels-draw-sync
spec@!opengl 1.1@draw-copypixels-sync
spec@!opengl 1.1@draw-sync

# 2022-12-29
x11-dEQP-EGL.functional.color_clears.multi_context.gles2.rgba8888_pbuffer

# flaky on wayland, was stable on x11
spec@ext_image_dma_buf_import@ext_image_dma_buf_import

# fails on arm64, passes on armhf
spec@arb_depth_buffer_float@depthstencil-render-miplevels 1024 s=z24_s8_d=z32f
