# Sometimes passes.
KHR-GLES31.core.shader_atomic_counters.advanced-usage-many-dispatches
KHR-GLES31.core.shader_atomic_counters.advanced-usage-many-draw-calls2

dEQP-GLES31.functional.compute.basic.ssbo_local_barrier_single_invocation
dEQP-GLES31.functional.synchronization.inter_invocation.image_overwrite
dEQP-GLES31.functional.synchronization.inter_invocation.image_read_write

spec@arb_shader_image_load_store@host-mem-barrier@Atomic counter/RaW/full barrier test/16x16
spec@arb_shader_image_load_store@host-mem-barrier@Element array/RaW/full barrier test/16x16
spec@arb_shader_image_load_store@host-mem-barrier@Element array/RaW/full barrier test/4x4
spec@arb_shader_image_load_store@host-mem-barrier@Uniform buffer/RaW/one bit barrier test/64x64
spec@arb_shader_image_load_store@invalid@

# Unclear if just parallel issues, but GPU timestamps seem to run a bit fast.
spec@arb_timer_query@timestamp-get
spec@ext_timer_query@time-elapsed

spec@arb_texture_cube_map_array@texturesize@tes-texturesize-samplercubearrayshadow
spec@glsl-1.50@execution@texturesize@tes-texturesize-sampler1darrayshadow
spec@glsl-1.50@execution@texturesize@tes-texturesize-sampler1dshadow
spec@glsl-1.50@execution@texturesize@tes-texturesize-sampler2darrayshadow
spec@glsl-1.50@execution@texturesize@tes-texturesize-sampler2dshadow
spec@glsl-1.50@execution@texturesize@tes-texturesize-samplercubeshadow
