/*
 * Copyright (c) 2001-2022 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
 *
 * This software is available to you under a choice of one of two
 * licenses.  You may choose to be licensed under the terms of the GNU
 * General Public License (GPL) Version 2, available from the file
 * COPYING in the main directory of this source tree, or the
 * BSD license below:
 *
 *     Redistribution and use in source and binary forms, with or
 *     without modification, are permitted provided that the following
 *     conditions are met:
 *
 *      - Redistributions of source code must retain the above
 *        copyright notice, this list of conditions and the following
 *        disclaimer.
 *
 *      - Redistributions in binary form must reproduce the above
 *        copyright notice, this list of conditions and the following
 *        disclaimer in the documentation and/or other materials
 *        provided with the distribution.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
 * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
 * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
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 */


#ifndef EVENT_HANDLER_RDMA_CM_H
#define EVENT_HANDLER_RDMA_CM_H

#include <rdma/rdma_cma.h>

/*
 * @class event_handler
 * An object registers with event_handler_manager to get event notification callbacks for the registered rdma_cm id's.
 * This callback function will be called when an event was received on the appropritae channel with the appropritae id.
 * The channels can be shared between several objects, but the id's in each channel has to be unic.
 */
class event_handler_rdma_cm
{
public:
	virtual ~event_handler_rdma_cm() {};
	virtual void handle_event_rdma_cm_cb(struct rdma_cm_event* p_event) = 0;
};

#endif //EVENT_HANDLER_RDMA_CM_H
