13 #include "lcf/ldb/reader.h"
14 #include "lcf/ldb/chunks.h"
25 LDB_Reader::ChunkState::name,
32 LDB_Reader::ChunkState::type,
39 LDB_Reader::ChunkState::color,
45 &rpg::State::priority,
46 LDB_Reader::ChunkState::priority,
52 &rpg::State::restriction,
53 LDB_Reader::ChunkState::restriction,
60 LDB_Reader::ChunkState::a_rate,
67 LDB_Reader::ChunkState::b_rate,
74 LDB_Reader::ChunkState::c_rate,
81 LDB_Reader::ChunkState::d_rate,
88 LDB_Reader::ChunkState::e_rate,
94 &rpg::State::hold_turn,
95 LDB_Reader::ChunkState::hold_turn,
101 &rpg::State::auto_release_prob,
102 LDB_Reader::ChunkState::auto_release_prob,
108 &rpg::State::release_by_damage,
109 LDB_Reader::ChunkState::release_by_damage,
115 &rpg::State::affect_type,
116 LDB_Reader::ChunkState::affect_type,
122 &rpg::State::affect_attack,
123 LDB_Reader::ChunkState::affect_attack,
129 &rpg::State::affect_defense,
130 LDB_Reader::ChunkState::affect_defense,
136 &rpg::State::affect_spirit,
137 LDB_Reader::ChunkState::affect_spirit,
143 &rpg::State::affect_agility,
144 LDB_Reader::ChunkState::affect_agility,
150 &rpg::State::reduce_hit_ratio,
151 LDB_Reader::ChunkState::reduce_hit_ratio,
157 &rpg::State::avoid_attacks,
158 LDB_Reader::ChunkState::avoid_attacks,
164 &rpg::State::reflect_magic,
165 LDB_Reader::ChunkState::reflect_magic,
172 LDB_Reader::ChunkState::cursed,
178 &rpg::State::battler_animation_id,
179 LDB_Reader::ChunkState::battler_animation_id,
180 "battler_animation_id",
185 &rpg::State::restrict_skill,
186 LDB_Reader::ChunkState::restrict_skill,
192 &rpg::State::restrict_skill_level,
193 LDB_Reader::ChunkState::restrict_skill_level,
194 "restrict_skill_level",
199 &rpg::State::restrict_magic,
200 LDB_Reader::ChunkState::restrict_magic,
206 &rpg::State::restrict_magic_level,
207 LDB_Reader::ChunkState::restrict_magic_level,
208 "restrict_magic_level",
213 &rpg::State::hp_change_type,
214 LDB_Reader::ChunkState::hp_change_type,
220 &rpg::State::sp_change_type,
221 LDB_Reader::ChunkState::sp_change_type,
227 &rpg::State::message_actor,
228 LDB_Reader::ChunkState::message_actor,
234 &rpg::State::message_enemy,
235 LDB_Reader::ChunkState::message_enemy,
241 &rpg::State::message_already,
242 LDB_Reader::ChunkState::message_already,
248 &rpg::State::message_affected,
249 LDB_Reader::ChunkState::message_affected,
255 &rpg::State::message_recovery,
256 LDB_Reader::ChunkState::message_recovery,
262 &rpg::State::hp_change_max,
263 LDB_Reader::ChunkState::hp_change_max,
269 &rpg::State::hp_change_val,
270 LDB_Reader::ChunkState::hp_change_val,
276 &rpg::State::hp_change_map_steps,
277 LDB_Reader::ChunkState::hp_change_map_steps,
278 "hp_change_map_steps",
283 &rpg::State::hp_change_map_val,
284 LDB_Reader::ChunkState::hp_change_map_val,
290 &rpg::State::sp_change_max,
291 LDB_Reader::ChunkState::sp_change_max,
297 &rpg::State::sp_change_val,
298 LDB_Reader::ChunkState::sp_change_val,
304 &rpg::State::sp_change_map_steps,
305 LDB_Reader::ChunkState::sp_change_map_steps,
306 "sp_change_map_steps",
311 &rpg::State::sp_change_map_val,
312 LDB_Reader::ChunkState::sp_change_map_val,
332 &static_auto_release_prob,
333 &static_release_by_damage,
335 &static_affect_attack,
336 &static_affect_defense,
337 &static_affect_spirit,
338 &static_affect_agility,
339 &static_reduce_hit_ratio,
340 &static_avoid_attacks,
341 &static_reflect_magic,
343 &static_battler_animation_id,
344 &static_restrict_skill,
345 &static_restrict_skill_level,
346 &static_restrict_magic,
347 &static_restrict_magic_level,
348 &static_hp_change_type,
349 &static_sp_change_type,
350 &static_message_actor,
351 &static_message_enemy,
352 &static_message_already,
353 &static_message_affected,
354 &static_message_recovery,
355 &static_hp_change_max,
356 &static_hp_change_val,
357 &static_hp_change_map_steps,
358 &static_hp_change_map_val,
359 &static_sp_change_max,
360 &static_sp_change_val,
361 &static_sp_change_map_steps,
362 &static_sp_change_map_val,