13 #include "lcf/rpg/savetitle.h"
18 std::ostream&
operator<<(std::ostream& os,
const SaveTitle& obj) {
20 os <<
"timestamp="<< obj.timestamp;
21 os <<
", hero_name="<< obj.hero_name;
22 os <<
", hero_level="<< obj.hero_level;
23 os <<
", hero_hp="<< obj.hero_hp;
24 os <<
", face1_name="<< obj.face1_name;
25 os <<
", face1_id="<< obj.face1_id;
26 os <<
", face2_name="<< obj.face2_name;
27 os <<
", face2_id="<< obj.face2_id;
28 os <<
", face3_name="<< obj.face3_name;
29 os <<
", face3_id="<< obj.face3_id;
30 os <<
", face4_name="<< obj.face4_name;
31 os <<
", face4_id="<< obj.face4_id;
std::ostream & operator<<(std::ostream &os, const Actor &obj)