13 #include "lcf/rpg/battleranimationpose.h"
18 std::ostream&
operator<<(std::ostream& os,
const BattlerAnimationPose& obj) {
19 os <<
"BattlerAnimationPose{";
20 os <<
"name="<< obj.name;
21 os <<
", battler_name="<< obj.battler_name;
22 os <<
", battler_index="<< obj.battler_index;
23 os <<
", animation_type="<< obj.animation_type;
24 os <<
", battle_animation_id="<< obj.battle_animation_id;
std::ostream & operator<<(std::ostream &os, const Actor &obj)